AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in New Zealand Q4 2022
In Q4 2022, the top 5 hypercasual games on iOS in New Zealand showcased varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In Q4 2022, the top 5 hypercasual games on iOS in New Zealand exhibited a mix of growth patterns in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals intriguing trends for each game.
Makeover Studio: Makeup Games saw a remarkable rise in weekly downloads, peaking at 13.7K in mid-November. This increase was mirrored in its weekly active users, which climbed from 26 in early October to over 20K by the end of December. The game's weekly revenue also showed consistent growth, starting from $45 in late October and reaching $217 in the final week of December.
Fade Master 3D: Barber Shop experienced a significant spike in weekly downloads, with a high of 9.2K in late October. However, downloads gradually declined to 542 by the end of December. The weekly active users followed a similar trend, peaking at 16.9K in late October and then stabilizing around 8.8K by the end of the year. The weekly revenue for this game was modest, fluctuating between $9 and $106 during this period.
Block Blast! demonstrated steady weekly downloads, hovering around 1.4K to 2.1K throughout the quarter. Its weekly active users showed a consistent upward trend, starting from 27 in late September and reaching 6.2K by the end of December. However, no significant revenue data was recorded for this game during the quarter.
Count Masters: Crowd Runner 3D maintained stable weekly downloads, with numbers ranging from 657 to 2.6K. The game's weekly active users also showed a steady presence, peaking at 7.6K in early November. Weekly revenue trended modestly, varying between $13 and $96, with a notable peak of $96 in the final week of December.
Tap Away 3D saw its weekly downloads grow consistently, reaching a high of 2K in late November. The weekly active users increased from 2.3K in late September to 4.8K by the end of December. Weekly revenue for this game was relatively stable, ranging from $25 to $83, with occasional peaks.
For more detailed insights and data, visit Sensor Tower.